Tuesday, 20 September 2022

The Walls of Mortwald - Mortwald


Points: 1500.

Mission: Death And Zeal.

Secondary Objectives: Bring It Down, Engage On All Fronts and Retrieve Nephilim Data.

Opponent's Secondary Objectives: A Fitting Challenge, Grind Them Down and Ruthless Tyranny.


On this occasion, a force of Chaos Knights arrived at the outer walls of Mortwald in response to the heretic astartes breaching those same walls to occupy parts of the city. Despite a strong Astra Militarum presence who sought to stop them, the Knights breached the walls and proceeded to disperse, occupying multiple city districts, as more of their number were detected on the horizon. With their arrival, the breach in the walls were isolated and vulnerable to attack by the titanic walkers.

The Rift Wardens were hurriedly dispatched to reinforce the beleaguered defenders. Three companies supported by tanks and dreadnoughts entered the battle that now spread through the streets. The Knights immediately turned their attention to the space marines and the savagery of their counter-assault surprised even the space marines.

The defenders began engaging the smaller karnivores that stalked the empty streets when the larger knights appeared from the southwest. As night fell and the great rift became visible in the night sky, fighting intensified with the enemy reinforcements. Enjoying their supremacy over the ground troops they faced, the Chaos Knights struck the flanks of the Rift Wardens, who had lost the capacity of breaking away from the engagement. They did achieve several small victories but the Rift Wardens and the depleted Astra Militarum forces were soon scattered.

By morning, the Chaos Knights attempted a second assault but were forced to retreat after a handful of loyalist knights arrived to bolster the defenders and were able to take down several of the larger enemy walkers. This unexpected aid allowed the Rift Wardens and surviving guardsmen to retreat to safer ground, leaving more of Mortwald in enemy hands.

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