Sunday 5 May 2024

The Fall of KastleHall - Antares


Points: 1000.

Deployment and Mission: Dawn Of War / Maelstrom Of Battle / Minefields / Vox Static.

Primary Objective: The Ritual.

Detachment: Ironstorm Spearhead.

Opponents Detachment: Shield Host.

In the aftermath of the battle for the fortress of KastleHall, Arthurus brooded on how to secure a victory against the Custodes and eventually he formulated a plan. Rather than risk hundreds of his battle brothers, he ordered the Techmarines to awaken every dreadnought the chapter had, and they would capture the fortress for the chapter.

When the Rift Wardens returned with a veritable army of dreadnoughts at their head, they captured the surrounding lands and encircled the fortress of KastleHall. The dreadnoughts performed far better than Arthurus had anticipated and many of the Custodes were slain or executed by the chapter in the aftermatch. Only Trajan Valoris was left alive and as a hero of the Imperium, Arthurus had him released back to his brothers. This was just the first victory in the retaking of Antares and Arthurus made sure that Valoris knew this.

Battle Of The Pelladon Wastes - Pelucidon

 


Points: 1000.

Deployment and Mission: Hammer And Anvil / Scrambler Fields

Primary Objective: Scorched Earth.

Detachment: Ironstorm Spearhead.

Opponents Detachment: Ironstorm Spearhead.

The battle of the Pelladon Wastes took place over four days, following the recent decisive victories over the Rift Wardens during this war. Fighting took place over a wide area which extended from the Begger's Ridge across several miles to a vast inland sea.

After the capture of vital territory by the White Scars chapter, their occupation of the region began. However, the captured territory was not sufficient to provide a strong enough base of operations for their conflict with the Rift Wardens. The White Scars successfully pushed outwards, taking new territory, following hit and run attacks against the Rift Wardens. After four days of heavy fighting, the Rift Wardens were in a desperate position and unless they could secure a victory, their presence on Pelucidon was at risk.

Battle of Nocturne Transit Station 2245 - Dontoria Hivespawl


Points: 1000.

Deployment and Mission: Search And Destroy / Chosen Battlefield.

Primary Objective: Sites Of Power.

Detachment: Ironstorm Spearhead.

Opponents Detachment: Plague Company.


The battle of Nocturne Transit Station 2245 was a battle fought following the collapse of the Nocturne Gate, and saw the Death Guard continue to apply pressure on the Rift Warden defenders.

The battle was fought around the Nocturne Transit Station that branched out across the hivesprawl. The Rift Warden survivors had fortified the sight and was the first target for Typhus and his allies. After weeks of desperate entrenched fighting, Typhus launched his forces decisive attack and finally smashed the space marine defence. The last two days of fighting were some of the most fierce fighting in the entire war for Dontoria. The Rift Warden defenders were massacred to a man and their gene seed corrupted and lost.


Wednesday 24 April 2024

Battle of the Industrial Enclaves - Hyperia


Points: 1000.

Deployment and Mission: Hammer And Anvil / Maelstrom Of Battle / Chosen Battlefield / Vox Static.

Primary Objective: Scorched Earth.

Detachment: Ironstorm Spearhead.

Opponents Detachment: Battle Host.

Arthurus called his command staff together and they drew up plans for the coming of the next Aeldari attack. At this time the Rift Wardens had a fully companies worth of battle brothers to call upon plus several of their dreadnoughts. Command was given over to Hephestus, the chapter's Master of the Forge, who decided to bring the might of the chapter's dreadnoughts against the weak Aeldari ground troops.

The Aeldari forces were largely guardian and ranger squads led by Illic Nightspear and Faugan, Their numbers were vastly reduced after their previous engagement with the space marines. This lack of manpower was a problem for them and they were careful to pick their targets. The Aeldari had a handful of grav-tanks and this was their only real threat to the Rift Wardens.

Hephestus launched his attack in the late evening and surrounded the Aeldari forces by morning. The final attack started then with the Aeldari vastly outnumbered and outmatched. They retreated into the Industrial Enclaves where they made their last stand. As they ran out of manpower, the survivours fled into the webway but this had been a crucial victory for the Rift Wardens and a costly defeat for the Aeldari.

Operation Annihilation: Second Battle of Gork's Landing - Vigilus Wastelands

 

Points: 2000.

Deployment and Mission: Search And Destroy / Minefields.

Primary Objective: Take And Hold.

Detachment: Anvil Siege Force.

Opponents Detachment: War Horde.

The second battle of Gork's Landing occurred over three days when the greenskins sent a detachment to recapture the site from the Rift Wardens during the Imperium's Operation Annihilation. Here the Ork horde attacked the Rift Wardens positions, forcing them back from Gork's Landing and out into the deserts of Vigilus.

Heavy dust storms put an end to the Imperium's efforts temporarily after the Ork victory. This lull in the fighting offered the opportunity for the greenskins to consolidate their positions. Extensive repairs and bolstered defences were put into place and gretchin brought in a vast supply of ammunition.

Saturday 20 April 2024

A Clash In The Borderlands - Pariah


Points: 1000.

Deployment and Mission: Hammer And Anvil, Targets Of Opportunity.

Primary Objective: Supply Drop.

Detachment: Gladius Task Force.

Opponents Detachment: Hypercrypt Legion

Necron units assisted by multiple C'Tan shards, attempted to break through the Imperial lines beyond Hell's Point. The Rift Wardens were ordered to stop them, and fighting ensued in several places (while other Imperial units withdrew). The main Necron force broke through the space marine lines with ease, mainly utilizing eldritch technology to bypass the space marine defences.


Vanguard Strike - Carceri


Points: 1000.

Deployment and Mission: Dawn Of War / Scrambler Fields.

Primary Objective: Sites Of Power.

Detachment: Gladius Task Force.

Opponents Detachment: Vanguard Spearhead.


Due to the number of conflicts the Rift Wardens have fought against other loyalist space marine chapters, they have been placed on a hundred year penance standing guard over the volcanic prison world of Carceri. After several years, the chapter found itself under attack by the Raven Guard for reasons unknown. The invading chapter clearly had a goal somewhere in the vast prison complex bu the Rift Wardens were not prepared to let them achieve that goal.

The first engagement fought between the two space marine chapters was centered around the outer landing pads and the grav-rails into the prison complex. The Rift Wardens on patrol found themselves caught between two vanguard teams led by captain Shrike. The battle was fierce along the length of the grav-rail and only the arrival of captain Vortigern prevented a total defeat at the hands of the Raven Guard. For nearly nine hours, the battle was largely a firefight between entrenched forces. The battle ended as the Raven Guard received further reinforcements and the Rift Wardens fell back to defend the prison complex.

The Fall of KastleHall - Antares

Points: 1000. Deployment and Mission: Dawn Of War / Maelstrom Of Battle / Minefields / Vox Static. Primary Objective: The Ritual. Detachm...